Friday, November 23, 2012

AnimSchool Picker!


During CTN Expo in Burbank, California, AnimSchool announced we are releasing to the public the new... AnimSchool Picker! This is an amazing new software that incorporates all the capabilities from film studio "picker" GUIs for selecting and controlling characters.

The features are unparalleled, and it's free for friends of AnimSchool! (some restrictions apply).

AnimSchool Picker is tightly integrated into Maya, highlighting when you make a selection in Maya, as well as picking from the buttons.
Users can zoom and pan using standard Maya navigation hotkeys.

Authoring a picker is very easy. Make single or multiple object buttons--even vertices. Make script/command buttons. Move buttons or groups of buttons with the control key. Nudge buttons precisely with the arrow keys. Arrange and distribute buttons horizontally or vertically.

Reuse pickers in an instant by switching it to another character's namespace. AnimSchool Picker automatically changes all buttons and scripts to update to the new character.

The AnimSchool Picker will be released late first quarter of 2013 for Maya versions 2011+, PC and Mac. Softimage version likely to follow.

The AnimSchool Picker is offered with restrictions similar to the Malcolm rig: free for most uses outside of online instruction similar to AnimSchool.
Look for more details soon, including a video tour.


7 comments:

  1. Being a mac user I just can't wait to use it! :)
    Thanks!

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  2. It's Feb already. Any updates on this yet ? Was expecting one last month.

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  3. Hello Coolbird! We are almost done with testing and final features, but we are still a few weeks away from having it downloadable from the site. Stand by!

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  4. Soooo wanting this! It's like waiting for animation Santa. How many days do I have to cross off my calendar??

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  5. Hi! great tool tho!
    Buut! how to wire namespace in command button. I don't want to select I just want to hide some objects using set(select may take long preciouses time), eg:
    >> hide "^1s:buildings" // ^1s for namespace?

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    Replies
    1. Take a look at the Malcolm Picker buttons.
      You just make the picker with any referenced character. Include the namespace in the script like you normally would in Maya. Picker will automatically switch out the namespace in each script when connecting a different character.

      Delete

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