Wednesday, October 22, 2014

AnimSchool Gaming Interview: Carbine Studios Cinematics Lead Seth Kendall

AnimSchool Gaming Instructor Jarrod Showers interviews Carbine Studios Cinematics Lead Seth Kendall.

Seth tell us about his career journey at Carbine, working on the MMO game Wildstar!
http://wildstar-online.com/en/

Saturday, October 18, 2014

AnimSchool Video Interview: Animation Student Allen Ostergar

In this opportunity, we had the pleasure to have a Video Interview with one of our students, Allen Ostergar.

Allen is an Animation Student who has just finished an Internship at BlueSky Studios. He talks about what made him choose an online school like AnimSchool, his inspirations and some other activities he's been doing besides animation!

He shares with us his Internship Reel and some cool stuff he has learned during his time at BSS, so you won't want to miss it!



Watch it here:


Allen's Demo Reel:




Monday, October 6, 2014

Animschool critique time - Manuel Bover

In AnimSchool's Body Acting class, our instructor - Manuel Bover critiques early blocking of student’s work, pointing
out things to improve in later stages. In Animschool, you get these critiques once per week, and if you need additional directions - you can always head over to General and Animation critiques, offered to our students for free.

          

Students learn to take critique in a positive way, in order to prepare them for real life scenarios where their shots will get changed, edited or even discarded. Students are also encouraged to critique each other, which helps them advance in their animation skills. 

Friday, September 26, 2014

AnimSchool Classtime: Cutting with Moroni Taylor

During the Summer Term, our supplemental general Art Class was Story Class with Moroni Taylor, free for all AnimSchool students! 
Moroni has storyboarded on 14 features including Iron Giant, Ice Age, Horton Hears a Who, Rio and recently Epic. 
In this clip, he talks about Cutting and how to put your shots together. Cutting helps you direct your audiences attention to the information you want them to see.  Some really interesting stuff! Watch it below: 


Come join all the students learning online at AnimSchool: http://www.animschool.com

Monday, September 22, 2014

AnimSchool Interview: Milian Topsy

We'd like to welcome Character Animator Milian Topsy. Tell us a little about yourself, what is your background? How did you get into character animation?

I discovered the animation world by visiting a small 2D Animation Studio in Paris when I was still in High School, and it was kind of a revelation! It looked so cool to work on fun projects, with passionate people. 
I entered a school in Lyon, called Emile Cohl, where I focused for 2 years on traditional animation, drawing, painting, sculpting, etc. Then I entered a new school for 3 years, Supinfocom Arles, where I specialized in CG Animation.
This allowed me to put together my love for animation with my love for technology and computers. It was also a way of not being handicapped by my “not so good” drawing skills, and really focus on pure animation. 
I've graduated 1 year ago, and I'm now working in London, trying to keep improving.

What are you currently working on?

I work at Passion Pictures, where I'm an animator on different commercials, I also do some freelance work here and there. I keep animating personal tests, in order to work, hopefully, on feature films at some point.


What is the "Croco" project about? What was your part in it?

So "My Little Croco" is the graduation short we did at Supinfocom Arles with Etienne Bagot-Caspar, Yohan Cohen, François Mancone and Maïckel Pasta. It's about a crocodile who adopts a green bean (looking like him) and will take care of it, like his own baby; it should be online soon. The production took us 9 months, and I was responsible for the main part of the animation. There were a lot of characters (crocodile, sheep, otter, monkey, fox, rabbit) and we tried to find a different way to act for each one of them. For example the sheep is an old lady, the otters were a bit dumb, the foxes crazy kids, etc. So it was really fun to play with all theses characters. We also had to animate a lot each day, so it's really great to have now the time to plan and polish my personal shots.






You have an interesting reel with some shots from the popular Nike Soccer commercial, what was your job there?

Thank you! Yes this commercial was really interesting to work on, especially straight after school! I was a junior animator on this, so it was very challenging to work amongst more experienced animators, and to receive great advices from them. I hope I'll have the opportunity to work on another project like this one soon! 




You have also worked with a cool Malcolm Mod. Who made it? What was it like to work with Malcolm?

A friend of mine did it, Maïckel Pasta (who studied at Supinfocom with me). He's an amazing artist, from drawing to CG Sculpting. He managed to create a very appealing character, and it was a real pleasure to give him life. I didn't have as much flexibility as on the genuine Malcolm (the face and the shoulders were quite different, so the rig wasn't matching exactly). It required a bit more work to find the right shapes, but nothing too dramatic. 


Malcolm is a fantastic rig, the best I've used so far! Very appealing, amazing facial rig; you can do everything you want with it! That's really great AnimSchool allows everyone to use it, and I can't wait to work with it for my next animation!
The next shot I'll be working on (still using the Malcolm Mod) it's going to be kind of a tribute to "The Incredibles" that I loved so much! And it's also a way to practice a more dynamic shot and body acting too.



Thank you very much Milian and all the best in your animation career!

Check out Milian's demo reel here:


Sunday, September 21, 2014

Lecture on smear frames - Jeremy Lazare


In AnimSchool's Body Acting, Blue Sky Animator Jeremy Lazare talks about smear frames, their advantages and disadvantages.


         


Smear frames are commonly used in animation industry. Our Instructor will point out some of the successful examples. This is just a short take from 2 hours lecture that can be available if you join Animschool.

Come join all the students learning online at AnimSchool: http://www.animschool.com

Thursday, September 11, 2014

New AnimSchool Character: Marshall


For Immediate Release

Orem, UT  United States - September 11, 2014 -- AnimSchool is proud to present our newest character, Marshall, exclusively for AnimSchool students!

AnimSchool is the leader in appealing, flexible characters. Our students animate with the most refined, advanced characters, using the popular AnimSchool Picker.

Marshall has clothing options: shirt, jacket, pants, shoes, poseable toes, as well as fat controls and UV's for textured rendering.

AnimSchool rigs are built with each part and control being tested to extreme levels, making the strongest poses possible. You can see the range of motion and poseability students can achieve with Marshall.

AnimSchool students are using him to great effect, like this shot below from graduate Ricardo Puertas!

To use Marshall, apply to an AnimSchool program or individual class.

AnimSchool characters and the AnimSchool Picker are used by more than 20,000 users worldwide, and have been used to win numerous animation contests and for commercial needs. AnimSchool is known as the most trusted name for appealing 3D characters.

With over 200 students, AnimSchool was founded in 2010 to bring character-focused 3D animation instruction to students all around the world, through live online sessions with the best film professionals.


Contact:
Isaac Nordlund
AnimSchool
admissions@animschool.com
560 South State Street, Suite F3
Orem, UT 84058

801 765-7677


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