Sunday, September 29, 2019

Blocking Plus Workflow - Part 4 (Multiple Limbs and Smears)


















So you’ve blocked in your poses for your animation - now what? You could hit spline, but you can already imagine the cringey, floaty movement that will come out of it. How about taking another pass at your blocking and getting it to blocking plus


If you're not sure where to start, take a look at instructor Jean-Luc Delhougne’s blocking plus workflow in Maya (from our Body Mechanics animation course). He takes a blocking pass of a jump from basic poses to a well-timed blocking plus pass with arcs and natural movement. In Part 4, he goes over a quick and easy way to add multiple limbs and smears in Maya if you don’t have the tools for them.








If you missed Part 1 (Timing), take a look here:
http://www.animschoolblog.com/2019/05/so-youve-blocked-in-your-poses-for-your.html

Part 2 (Arc tracking) is available here:
http://www.animschoolblog.com/2019/06/blocking-plus-workflow-demo-part-2-arcs.html

Part 3 (Breakdowns) is available here:
http://www.animschoolblog.com/2019/07/blocking-plus-workflow-part-3-breakdowns.html



These are the kind of skills you can learn in our online animation classes and animation workshops. If you’re interested in 3D animation programs, check us out at our website link below! 





Start your journey into 3D Animation. Apply today! For more information about AnimSchool and our online animation programs, visit us at www.animschool.com

Wednesday, July 31, 2019

Blocking Plus Workflow - Part 3 (Breakdowns)

















    So you’ve blocked in your poses for your animation - now what? You could hit spline, but you can already imagine the cringey, floaty movement that will come out of it. How about taking another pass at your blocking and getting it to blocking plus?


    If you’re not sure where to start, take a look at instructor Jean-Luc Delhougne’s blocking plus workflow in Maya (from our Body Mechanics animation course). He takes a blocking pass of a jump from basic poses to a well-timed blocking plus pass with arcs and natural movement. In Part 3, he fills in missing information in his blocking animation by adding breakdowns and controlling how his character will move from pose to pose.




If you missed Part 1 (Timing), take a look here:
http://www.animschoolblog.com/2019/05/so-youve-blocked-in-your-poses-for-your.html


Part 2 (Arc tracking) is available here:
http://www.animschoolblog.com/2019/06/blocking-plus-workflow-demo-part-2-arcs.html



    These are the kind of skills you can learn in our online animation classes and animation workshops. If you’re interested in 3D animation programs, check us out at our website link below!






Looking for the best 3D Animation schools? For more information about AnimSchool and our online animation programs, visit us at www.animschool.com

Start your journey today! Fall term begins September 29th.

Wednesday, July 10, 2019

Learning Joint Orientation



In this video from the "Intermediate Rigging" class, instructor Daria Jerjomina shows how to orient joints and why these must be done in a certain way to maximize efficiency.





Looking for the best 3D Animation schools? For more information about AnimSchool and our online animation programs, visit us at www.animschool.com

Thursday, June 27, 2019

Blocking Plus Workflow Demo - Part 2 (Arcs)






So you've blocked in your poses for your animation - now what? You could hit spline, but you can already imagine the cringey, floaty movement that will come out of it. How about taking another pass at your blocking and getting it to blocking plus?


If you're not sure where to start, take a look at instructor Jean-Luc Delhougne’s blocking plus workflow in Maya (from our Body Mechanics animation course). He takes a blocking pass of a jump from basic poses to a well-timed blocking plus pass with arcs and natural movement. In Part 2, he uses arc and angle tracking in different parts of the body to improve parts of his blocking that feel a little off at first glance.





If you missed Part 1 (Timing), take a look here: 
http://www.animschoolblog.com/2019/05/so-youve-blocked-in-your-poses-for-your.html



These are the kind of skills you can learn in our online animation classes and animation workshops. If you’re interested in 3D animation programs, check us out at our website link below!




Looking for the best 3D Animation schools? For more information about AnimSchool and our online animation programs, visit us at www.animschool.com

Monday, May 27, 2019

Reacting is acting



The thought process reveals the feeling. Sometimes it can be shown with a single, held drawing or simple move. Other times there should be gestures, body moves, or full action. Determine which is best in each case.”

(The Illusion of Life, p. 507)


When animation acting shots, many animators struggle when deciding how to pose a character. One of the mistakes newer animators do is to have the character always moving. But sometimes the best acting choice is to let the character react;  to either the situation in the environment, or another character. 

When working on a dialogue shot, animators should think of your character’s reactions, and not just actions. 

“There is an inherent danger in animating scenes of inner struggle, because most attempts to achieve clear, concise communication cause the character to overact badly and lose credibility. “
(The Illusion of Life, p.482)

For a better understanding of how to built up a good reaction, check out this lesson from our Animating Appeal and Entertainment instructor, Mitch Yager.



Wednesday, May 1, 2019

Blocking Plus Workflow Demo - Part 1 (Timing)

















    So you've blocked in your poses for your animation - now what? You could hit spline, but you can already imagine the cringey, floaty movement that will come out of it. How about taking another pass at your blocking and getting it to blocking plus?


    If you're not sure where to start, take a look at instructor Jean-Luc Delhougne’s blocking plus workflow in Maya (from our Body Mechanics animation course). He takes a blocking pass of a jump from basic poses to a well-timed blocking plus pass with arcs and natural movement. Here’s part 1, where he starts out by adjusting the timing of his poses:  








Looking for the best 3D Animation schools? For more information about AnimSchool and our online animation programs, visit us at www.animschool.com

Thursday, March 21, 2019

Quick and Easy Camera Shake


Camera shakes are a nice way to add weight to certain actions within a shot, such as a heavy character hitting the ground or a large object passing by. There are several ways to achieve a camera shake in Maya, but here is Body Mechanics instructor Benn Garnish’s take on it. He shows us his super quick and easy method using an Animation Layer and the Graph Editor to produce a realistic camera shake in just a few clicks of the mouse:  




    Not sure how to use Animation Layers or just need a refresher? Check out our Introduction to Animation Layers post.





Looking for the best 3D Animation schools? For more information about AnimSchool and our online animation programs, visit us at www.animschool.com