Wednesday, February 12, 2020

AnimSchool Contest: Marco Rig


 
pose by AnimSchool student Arturo Rosado

Announcing!

AnimSchool Contest February 12 - March 13, 2020 (voting until 18th)
We are giving away four licenses to use our exclusive character rig Marco for personal, non-commercial uses (two per division).
There are two divisions, Novice and Professional, each one with a prize for 1st and 2nd place.
Enter the Novice Division if you want to compete against Beginners and more basic early professionals. The prize is one license for our character rig Marco for personal, non-commercial use for 1st and 2nd place each.
Enter the Professional Division if you want to compete against more advanced pros. The prize is one license for our character rig Marco for personal, non-commercial use for 1st and 2nd place each. And for 1st place, the rig AND a $600 discount off an AnimSchool class (if the recipient is eligible to be a student at AnimSchool. To see residency restrictions see this link and other steps here.)
You could win one of two licenses per division to use our exclusive character rig, Marco for personal, non-commercial uses for the BEST animation using AnimSchool's Malcolm rig you can download here. You can post one you have ALREADY DONE or a new animation you make for this contest.
Animation must be 30 seconds or shorter in length and AnimSchool's Malcolm rig must be shown, animated, within the first 5 seconds of any entry. Any additional rigs you use must be be licensed to be used in a contest like this.
The animation must be your own. No group animated projects. Individual participants only. 3D animation only. G/PG-rated content only.
This contest is open to the public as well as AnimSchool students.
Winners will be determined as follows: AnimSchool's Review Board will select the top two winners per division from the top ten entries (the ones with the highest votes). Voting starts now, runs through the contest and ends 5 days after the contest end date shown above in the contest description.
You don't have to enter the contest to vote. Vote based on the best animation (ideas, posing, fundamentals, weight, appeal, acting, execution, polish). Do not vote based on render quality since this is not a lighting/rendering contest.
More Details here: AnimSchool Contest Site
 

Tuesday, January 28, 2020

Shot Planning, Part 3 - 3D Animation Acting Choices



Many professional animators believe that the planning phase is the most important part of animating a good shot, and take a good amount of time to plan even when on a tight schedule. We’ve discussed planning within your sequence and directing your audience, and now it’s time to work on what could make or break your shot - acting choices. As instructor Rahul Dabholkar mentions in our class clip for this post, your acting choices are what will set you apart from other good animators. Even an action as simple as sitting and reacting to what another character is saying can be acted out in hundreds of ways, and it’s up to you as the animator to choose the most appropriate, believable, and relatable way to portray it.  


What are some ways you could act out a simple reaction shot? Rahul goes over a few ways to portray different characters in this clip from our Animating Appeal and Entertainment class:




 
These are the kind of skills you can learn in our online animation classes and animation workshops. If you’re interested in 3D animation programs, check us out at our website link below!




Start your journey into 3D Animation. Apply today! For more information about AnimSchool and our online animation programs, visit us at www.animschool.com

Monday, December 23, 2019

Learning UVs




In this clip, instructor Arvin Villapando explains the basics and the important information needed to start working with UVs.





Looking for the best 3D Animation schools? For more information about AnimSchool and our online animation programs, visit us at www.animschool.com

Sunday, December 15, 2019

Shot Planning, Part 2 - Directing Your Audience




Many professional animators believe that the planning phase is the most important part of animating a good shot, and take a good amount of time to plan even when on a tight schedule. Last time, we talked about taking into account the emotional state of your character in relation to the surrounding shots in the sequence. Once you’ve figured out the flow of energy within your shot, you’ll want to be sure that you’re delivering your ideas clearly. What will help you here is staging, which is using the composition and layout of your scene to direct your audience to where you want them to pay attention. 


A great example of clear staging from an animation test for Pixar’s "Ratatouille"


As our instructor Rahul Dabholkar explains in this clip from our Animating Appeal and Entertainment class, getting a point across isn’t just about grand gestures and crazy movements. Sometimes, it’s best to keep things simple and subtle - especially when showing thought process. Watch as he acts out a simple example of showing off a pen: 







These are the kind of skills you can learn in our online animation classes and animation workshops. If you’re interested in 3D animation programs, check us out at our website link below! 




Start your journey into 3D Animation. Only 15 more days left to apply for Winter term! For more information about AnimSchool and our online animation programs, visit us at www.animschool.com 

Tuesday, November 5, 2019

Shot Planning, Part 1 - Knowing Your Sequence

















Many professional animators believe that the planning phase is the most important part of animating a good shot, and take a good amount of time to plan even when on a tight schedule. As anyone who has acted out their own reference would know, there is a lot of work that goes into planning. However, many students are so used to animating their one main shot for an animation class that they can make a big mistake when animating for a production - not taking into account the flow of energy and emotions throughout the entire sequence that your shot is in.  

As our instructor Rahul Dabholkar explains in this clip from our Animating Appeal and Entertainment class, it’s important to think about the state of the character within the entire sequence and how the character is feeling in comparison to the previous and next shots. You can do this by visualizing a graph of the character’s emotional state across the different shots and communicating with your fellow animators about what would be the best way to approach this part of the sequence. By doing this, you’ll be able to make your shots flow seamlessly and put on the best performance for your character.





These are the kind of skills you can learn in our online animation classes and animation workshops. If you’re interested in 3D animation programs, check us out at our website link below!




Start your journey into 3D Animation. Apply today! For more information about AnimSchool and our online animation programs, visit us at www.animschool.com

Sunday, September 29, 2019

Blocking Plus Workflow - Part 4 (Multiple Limbs and Smears)


















So you’ve blocked in your poses for your animation - now what? You could hit spline, but you can already imagine the cringey, floaty movement that will come out of it. How about taking another pass at your blocking and getting it to blocking plus


If you're not sure where to start, take a look at instructor Jean-Luc Delhougne’s blocking plus workflow in Maya (from our Body Mechanics animation course). He takes a blocking pass of a jump from basic poses to a well-timed blocking plus pass with arcs and natural movement. In Part 4, he goes over a quick and easy way to add multiple limbs and smears in Maya if you don’t have the tools for them.








If you missed Part 1 (Timing), take a look here:
http://www.animschoolblog.com/2019/05/so-youve-blocked-in-your-poses-for-your.html

Part 2 (Arc tracking) is available here:
http://www.animschoolblog.com/2019/06/blocking-plus-workflow-demo-part-2-arcs.html

Part 3 (Breakdowns) is available here:
http://www.animschoolblog.com/2019/07/blocking-plus-workflow-part-3-breakdowns.html



These are the kind of skills you can learn in our online animation classes and animation workshops. If you’re interested in 3D animation programs, check us out at our website link below! 





Start your journey into 3D Animation. Apply today! For more information about AnimSchool and our online animation programs, visit us at www.animschool.com

Wednesday, July 31, 2019

Blocking Plus Workflow - Part 3 (Breakdowns)

















    So you’ve blocked in your poses for your animation - now what? You could hit spline, but you can already imagine the cringey, floaty movement that will come out of it. How about taking another pass at your blocking and getting it to blocking plus?


    If you’re not sure where to start, take a look at instructor Jean-Luc Delhougne’s blocking plus workflow in Maya (from our Body Mechanics animation course). He takes a blocking pass of a jump from basic poses to a well-timed blocking plus pass with arcs and natural movement. In Part 3, he fills in missing information in his blocking animation by adding breakdowns and controlling how his character will move from pose to pose.




If you missed Part 1 (Timing), take a look here:
http://www.animschoolblog.com/2019/05/so-youve-blocked-in-your-poses-for-your.html


Part 2 (Arc tracking) is available here:
http://www.animschoolblog.com/2019/06/blocking-plus-workflow-demo-part-2-arcs.html



    These are the kind of skills you can learn in our online animation classes and animation workshops. If you’re interested in 3D animation programs, check us out at our website link below!






Looking for the best 3D Animation schools? For more information about AnimSchool and our online animation programs, visit us at www.animschool.com

Start your journey today! Fall term begins September 29th.