Monday, December 23, 2019

Learning UVs




In this clip, instructor Arvin Villapando explains the basics and the important information needed to start working with UVs.





Looking for the best 3D Animation schools? For more information about AnimSchool and our online animation programs, visit us at www.animschool.com

Sunday, December 15, 2019

Shot Planning, Part 2 - Directing Your Audience




Many professional animators believe that the planning phase is the most important part of animating a good shot, and take a good amount of time to plan even when on a tight schedule. Last time, we talked about taking into account the emotional state of your character in relation to the surrounding shots in the sequence. Once you’ve figured out the flow of energy within your shot, you’ll want to be sure that you’re delivering your ideas clearly. What will help you here is staging, which is using the composition and layout of your scene to direct your audience to where you want them to pay attention. 


A great example of clear staging from an animation test for Pixar’s "Ratatouille"


As our instructor Rahul Dabholkar explains in this clip from our Animating Appeal and Entertainment class, getting a point across isn’t just about grand gestures and crazy movements. Sometimes, it’s best to keep things simple and subtle - especially when showing thought process. Watch as he acts out a simple example of showing off a pen: 







These are the kind of skills you can learn in our online animation classes and animation workshops. If you’re interested in 3D animation programs, check us out at our website link below! 




Start your journey into 3D Animation. Only 15 more days left to apply for Winter term! For more information about AnimSchool and our online animation programs, visit us at www.animschool.com 

Tuesday, November 5, 2019

Shot Planning, Part 1 - Knowing Your Sequence

















Many professional animators believe that the planning phase is the most important part of animating a good shot, and take a good amount of time to plan even when on a tight schedule. As anyone who has acted out their own reference would know, there is a lot of work that goes into planning. However, many students are so used to animating their one main shot for an animation class that they can make a big mistake when animating for a production - not taking into account the flow of energy and emotions throughout the entire sequence that your shot is in.  

As our instructor Rahul Dabholkar explains in this clip from our Animating Appeal and Entertainment class, it’s important to think about the state of the character within the entire sequence and how the character is feeling in comparison to the previous and next shots. You can do this by visualizing a graph of the character’s emotional state across the different shots and communicating with your fellow animators about what would be the best way to approach this part of the sequence. By doing this, you’ll be able to make your shots flow seamlessly and put on the best performance for your character.





These are the kind of skills you can learn in our online animation classes and animation workshops. If you’re interested in 3D animation programs, check us out at our website link below!




Start your journey into 3D Animation. Apply today! For more information about AnimSchool and our online animation programs, visit us at www.animschool.com

Sunday, September 29, 2019

Blocking Plus Workflow - Part 4 (Multiple Limbs and Smears)


















So you’ve blocked in your poses for your animation - now what? You could hit spline, but you can already imagine the cringey, floaty movement that will come out of it. How about taking another pass at your blocking and getting it to blocking plus


If you're not sure where to start, take a look at instructor Jean-Luc Delhougne’s blocking plus workflow in Maya (from our Body Mechanics animation course). He takes a blocking pass of a jump from basic poses to a well-timed blocking plus pass with arcs and natural movement. In Part 4, he goes over a quick and easy way to add multiple limbs and smears in Maya if you don’t have the tools for them.








If you missed Part 1 (Timing), take a look here:
http://www.animschoolblog.com/2019/05/so-youve-blocked-in-your-poses-for-your.html

Part 2 (Arc tracking) is available here:
http://www.animschoolblog.com/2019/06/blocking-plus-workflow-demo-part-2-arcs.html

Part 3 (Breakdowns) is available here:
http://www.animschoolblog.com/2019/07/blocking-plus-workflow-part-3-breakdowns.html



These are the kind of skills you can learn in our online animation classes and animation workshops. If you’re interested in 3D animation programs, check us out at our website link below! 





Start your journey into 3D Animation. Apply today! For more information about AnimSchool and our online animation programs, visit us at www.animschool.com

Wednesday, July 31, 2019

Blocking Plus Workflow - Part 3 (Breakdowns)

















    So you’ve blocked in your poses for your animation - now what? You could hit spline, but you can already imagine the cringey, floaty movement that will come out of it. How about taking another pass at your blocking and getting it to blocking plus?


    If you’re not sure where to start, take a look at instructor Jean-Luc Delhougne’s blocking plus workflow in Maya (from our Body Mechanics animation course). He takes a blocking pass of a jump from basic poses to a well-timed blocking plus pass with arcs and natural movement. In Part 3, he fills in missing information in his blocking animation by adding breakdowns and controlling how his character will move from pose to pose.




If you missed Part 1 (Timing), take a look here:
http://www.animschoolblog.com/2019/05/so-youve-blocked-in-your-poses-for-your.html


Part 2 (Arc tracking) is available here:
http://www.animschoolblog.com/2019/06/blocking-plus-workflow-demo-part-2-arcs.html



    These are the kind of skills you can learn in our online animation classes and animation workshops. If you’re interested in 3D animation programs, check us out at our website link below!






Looking for the best 3D Animation schools? For more information about AnimSchool and our online animation programs, visit us at www.animschool.com

Start your journey today! Fall term begins September 29th.

Wednesday, July 10, 2019

Learning Joint Orientation



In this video from the "Intermediate Rigging" class, instructor Daria Jerjomina shows how to orient joints and why these must be done in a certain way to maximize efficiency.





Looking for the best 3D Animation schools? For more information about AnimSchool and our online animation programs, visit us at www.animschool.com

Thursday, June 27, 2019

Blocking Plus Workflow Demo - Part 2 (Arcs)






So you've blocked in your poses for your animation - now what? You could hit spline, but you can already imagine the cringey, floaty movement that will come out of it. How about taking another pass at your blocking and getting it to blocking plus?


If you're not sure where to start, take a look at instructor Jean-Luc Delhougne’s blocking plus workflow in Maya (from our Body Mechanics animation course). He takes a blocking pass of a jump from basic poses to a well-timed blocking plus pass with arcs and natural movement. In Part 2, he uses arc and angle tracking in different parts of the body to improve parts of his blocking that feel a little off at first glance.





If you missed Part 1 (Timing), take a look here: 
http://www.animschoolblog.com/2019/05/so-youve-blocked-in-your-poses-for-your.html



These are the kind of skills you can learn in our online animation classes and animation workshops. If you’re interested in 3D animation programs, check us out at our website link below!




Looking for the best 3D Animation schools? For more information about AnimSchool and our online animation programs, visit us at www.animschool.com