Wednesday, August 29, 2012

AnimSchool Student Spotlight: Jim Donnelly

AnimSchool would like to introduce Jim Donnelly. Jim, can you tell us a little about your background and what 3D experience you had before entering AnimSchool's 3D Character Program?

I come from a traditional film background. I started off working as a camera loader and later as a camera operator for music videos and TV. As a lover of visual storytelling, I've always been intrigued by the power of 3D animation, but was a bit intimidated by it. I thought that working in CG required a degree in computer science. It wasn't until I played around with a friend's copy of 3ds Max that I realized I could actually make 3D art. My first piece was a cube and I'm still proud of it. From there, I was completely hooked. I tried to teach myself as much as I could about 3D modeling before eventually taking some classes in Maya at the Rhode Island School of Design.



What peaked your interest in becoming a 3D Rigger? What do you enjoy about rigging?

My interest in Rigging came as a result of wanting to do more with the models I created. I absolutely love the modeling process, but once I've completed a character, I find myself wanting the ability to play with it a bit; try new poses, facial expressions, etc. Learning how to create and install the controls that would make this possible was the next logical step for me. As it turns out, I enjoy it a lot more than I thought I would. It's a part of the pipeline that has its own unique set of challenges and utilizes several different skills. For me, it's the perfect mix of visual art and technical problem solving. It also rewards my need to stay organized!

What artists inspire you?

Oh wow, there are so many artists that inspire me. Like many interested in 3D animation, I've been inspired by Glen Keane, John Lasseter, and Brad Bird. Their ability to push boundaries and further the medium has been nothing short of amazing. I'm also astounded by the work of fairly recent digital sculptors like Laurent Pierlot, Alessandro Baldasseroni and Rafael Grassetti. Their attention to detail is just incredible. But, I also have to mention that AnimSchool's own Marty Havran actually played a role in kick starting my fascination with 3D. I was just starting to study cinematography when I saw the film 'Contact' in the theater. There were a couple of shots in that movie that just did an amazing job of playing with perspective and seamlessly blended cg with practical elements. I remember buying the issue of American Cinematographer with 'Contact' in it so I could read how they pulled those shots off. It totally blew my mind when I saw Marty's reel and learned that he worked on one of the very shots that I was obsessed with. What a crazy coincidence!



Looking back at past 3D films, is there a character that you would have loved to model or rig? Why? What do you like about the design/character?

I would have loved to model and rig Scrat from the Ice Age films. I just find that character's design to be so appealing. So much is communicated without even speaking. It's hard not to smile when he first appears on screen. And I think the challenge of designing a rig for a such a dynamic character whose body is subjected to nearly every force of nature would be a lot of fun too. The poor guy is such a glutton for punishment.

Now that you've had a couple rigging classes at AnimSchool, when you watch a 3D film do you see it differently? How?

Absolutely. I'm so impressed by the amount of thought and effort that goes into creating a feature rig. Before taking these classes, I hadn't truly considered the amount of design challenges you'd encounter when trying to accommodate all of a character's particular animation needs. Rigging not only requires a firm grasp of anatomy and body mechanics, but you have to understand the technical hurdles within the software as well. I have a much greater appreciation for all of the hard work that goes into these films.

After having the rigging classes has your thought process behind 3D modeling changed?

Yes, totally. I think I'm much more economical with my modeling now. In the early stages, I try to focus on conveying as much detail as I can without the weight of unnecessary geometry. After having rigged a character, I can now fully appreciate the importance of proper edge flow and knowing where to strategically place resolution for clean deformations. I think it's great that we're exposed to different areas of the pipeline so that we can directly see how our work impacts others down the chain.

How has your experience been at AnimSchool?

My experience at AnimSchool has been phenomenal. Learning directly from the people who have helped create some of my favorite animated films is a truly rewarding experience. Just the breadth of practical knowledge being taught by our instructors, who are dealing with real-world production challenges day in and day out, has been priceless. The classes are so well-structured and thorough that no questions are left unanswered. There's a strong sense of community at AnimSchool as well. Fellow students are very encouraging  and supportive. And, because the classes are live, I feel close and connected to people who are on the other side of the globe. It's pretty cool. I've had the desire to work in this field for quite some time, and through AnimSchool, I'm finally starting to feel the confidence I need to reach that goal.

Monday, August 27, 2012

AnimSchool Student Showcase, Summer 2012

AnimSchool Presents!
The AnimSchool Student Showcase, Summer 2012

We're proud to present some of the great animations and characters our students have been working on.



Come join the over 150 students now studying at AnimSchool.
http://www.animschool.com/

Want to get a frame-by-frame look? Download it here:
http://www.animschool.com/Uploads/homepagemedia/AnimSchoolStudentShowcaseSummer2012.mp4

Saturday, August 18, 2012

AnimSchool Report from Siggraph 2012!



AnimSchool was in full force at Siggraph 2012 last week, August 7th-9th! For three days, hundreds stopped by our booth to learn about the offerings we have at the school.

Siggraph is the most popular conference on computer graphics, with approximately 20,000 3D students and professionals attending presentations, panels, and walking the show floor.

We had four 3D animation film pros in addition to staff and students on hand to interact with interested conference-goers.

We answered questions about our 3D animation programs and the process of learning online.

Some came just to take pictures of our attractive booth, which glowed brightly and offered a warm and inviting space for Siggraph attendees.

The booth art highlighted AnimSchool's world-famous characters and wonderful student work.

We were treated to a compilation banner of the many uses and mods of AnimSchool's free "Malcolm" character. Malcolm has been downloaded by over 8,000 users worldwide, and has been called "the best rig I've ever used" by top animators and animation contest winners.



AnimSchool pros reviewed student reels free and offered detailed critiques to help them in their learning.

AnimSchool 3D animation pros from Disney, Dreamworks, and Blue Sky Studios reviewed the animation work of conference goers, whether students or professionals. It was a popular offering, with a line forming for the free demo reel and portfolio reviews.


But the most popular event at the AnimSchool booth was the free giveaways near the end of each day. AnimSchool gave away dozens of T-shirts, free online-critiques, and the most anticipated items: free animation art books!








Lucky Siggraph attendees won copies of:
the Art of Tangled
the Art of Brave
the Art of Pixar
Eric Goldberg's Animation Crash Course
AnimSchool's Mike Mattesi's Force Animal Drawing!

And the grand prize of the conference: a half-price tuition discount on a term at AnimSchool!


There were many happy prize winners at the AnimSchool booth last week!


For many, AnimSchool was already a familiar school, famous for our Malcolm character and impressive programs, but others learned of us for the first time.

Many visitors to the booth expressed a desire to learn with us at AnimSchool.

We'll be seeing some of them in the months ahead online at AnimSchool.

For more information about Siggraph, visit http://s2012.siggraph.org/

From all of us at AnimSchool, see you next year!







Video tour of AnimSchool at Siggraph 2012:




Thursday, August 16, 2012

AnimSchool General Review: Keith Seyer by Jeff Gabor

This clip shows a portion of Jeff Gabor's review of Keith Seyer's animation, from his Body Acting class. In this assignment students learn storytelling through pantomime acting.


AnimSchool has these General Reviews every week for students who can't attend their normal class review, or for those who want an extra critique. This term we welcomed Jeff Gabor onto the staff of General Review instructors. Tony Bonilla and AnimSchool founder, Dave Gallagher, also take part in General Reviews.

Sunday, August 5, 2012

AnimSchool Classtime: Tools for Character Design

AnimSchool Instructor, Mike Mattesi, does an exercise showing how to use grids as a starting point for character design.