The first question I wanted to ask is, Why? Why should animators or in fact most artists keep on trying? Can you tell us a little about your background, what motivated and shaped you into professional animator. What was the most difficult part of journey for you?

I grew up in a family of very limited means. As a child, the Disney shorts were so magical to me. It

It wasn't until 1996, when I saw Toy Story, that I realized that 3d animation existed. Ironically I was a manager at a movie theater at the time. I worked managing movie theaters, restaurants, or staffing agencies for several years before I made the decision to do whatever it took to become an animator. I made that decision in October of 2002, and got my first animation job in March of 2005. I actually took a video camera with me my first day on the job! That's how special working in the industry was, and still is to me.

The most difficult part of my journey is tough to select. I struggled financially. I wrestled with exhaustion. I lost lots of time with my wife and son. I battled self doubt, and people telling me I was foolish for chasing a pipe dream. I struggled to learn both animation and maya at the same time. In the end, the most difficult part of the journey, I think, was learning to enjoy the journey itself. I wanted to be a film animator too soon. I didn't have the skills to get the job done, but I wanted the job. Eventually after years of hard work I was ready, and the opportunity was there.
For students who are still studying or have graduated and are seeking to animate at a professional level at a big studio, how many hours or study would it take?

I also don't believe I'm especially talented, I just work hard. That being said, the big studio job didn't come until I had worked as a professional animator for over 3 years. So my advice is work hard, and be patient. The opportunity will come when you are ready for it, and hopefully not before.
You went from animating on feature films to animating in game studios is there a big difference in the way how you animate now?

How did the camera angles affect the way how you animated in a game studio?
One benefit in film you aren't afforded in games is a single camera. You can craft a performance by any means necessary to the camera. In game animation you have to make sure your work reads from all angles.
When your supervisor or instructor would say "polish up that shot" what are you looking for in your shot?

When I polish the first thing I do is add the extra finesse the shot needs. I look at all my poses and make sure they are as strong as they can be. I drop in smear frames. I add more squash and stretch in areas that would plus the shot. I make sure all of the extremities of each character are making nice fluid arcs. I add all the fine details in the feet, hands and fingers, and I spend lots of time really polishing everything in the face. The eye darts, blinks, brows, lip sync, and anything else that will add fleshy life to the face.
And lastly what do you enjoy most when it comes to animating?
This may sound corny but my favorite part is when I get a shot finaled by the director, and he says good job. I love blocking and I love polishing, but the best part is when you are forced to let go of your shot (any animator will tell you they are never truly "done" with their shot) and you get to sit back and watch the life you just created, from absolutely nothing. That still gets me. It's a natural high for me to get a shot finaled. I think I experience that same "high" when the last shot of the film is marked complete and the whole team gets to celebrate the accomplishment.
Tony's Web Page:
http://www.tonymation.net/
Tony's Demo Reel:
http://www.tonymation.net/videos/Tony_Bonilla_Reel.mov
Awesome, awesome, awesome interview! Thank you so much for posting this. In a way I feel like Tony. I myself, am 28, and still pursuing my dreams to becoming an animator. So, when I read that section where he quit his 40k job and took a less paying job to put more hours into his animation time, I could totally relate! Again, thank you for posting this. This was extremely enjoyable!
ReplyDeleteAll right Tony!
ReplyDeleteThis is so awesome.... Thanks a lot for posting such a great and inspiring interview.... Just loved reading it..... Cheers to Tony...!!!!
ReplyDeleteReally inspiring and interesting!
ReplyDeleteAwesome!
ReplyDelete